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Super mega worm wiki
Super mega worm wiki





super mega worm wiki

This navigational box contains a spoiler. Ninja D-pad left/right - move, jump off walls Circle button 1 - fire ninja star or rope Circle button 2 - jump D-pad up - move up ninja rope Nitrometris D-pad down/left/right - move around Circle button 1 - rotateĬarrot Story D-pad left/right - move D-pad up - jump Circle button 1 - pick up or drop boxes Circle button 2 - shoot fireball (super mode), jumpīalloon D-pad left/right/down - move D-pad up - move up Xolstar 3 D-pad up/down/left/right - move Circle button 1 or 2 - fireīlast-Man Joe D-pad up/down/left/right - move Circle button 1 or 2 - drop bomb Smash D-pad left/right - move paddle Circle button 1 - fire lasers (super mode) This controller remains the same for all games, except that the art in the background changes when the player enters a game. In the Nitrome Touchy version of Mega Mash, the player's smartphone is a simple controller with a d-pad on the left side, and two orange buttons on the right side - the same setup as Double Edged's Nitrome Touchy controller. One of the circle buttons will also probably used to fire a ninja star, holding on to the button causing a ninja rope to possibly be made. Either the upper arm of the d-pad or one of the circle buttons will be used for jumping. Ninja: The d-pad's left and right arms will probably move Takeshi left and right, respectively. Balloon: Similar to Carrot Story, the left and right arms of the d-pad will likely be used for movement, while either one of the circle buttons or the upper arm of the d-pad will cause the Balloon to move up. It is also possible pressing any button will move the Nitrometris clockwise or counter-clockwise, and there will be no other choice. Otherwise, one of the buttons will probably move the Nitrometris one way and the other button the other way, possibly.

super mega worm wiki

Nitrometris: Either pressing a left or right arm of the d-pad will flip the Nitrometris in the picked direction. One of the two buttons will probably be picked to fire the lasers of Smash when it is in super mode. Smash: The d-pad will likely be used for movement, the left and right arm using the d-pad in the picked direction. One of the two buttons when pressed will cause the player to place a bomb, if this setup is picked. Blast-Man Joe: The d-pad will probably be the control selected for movement, each arm when pressed moving the player in that direction. Xolstar 3: It is probably the d-pad will be used for movement of the Xolstar, each arm of the d-pad when pressed moving the ship in that direction, while one of the two buttons will be used for firing the laser. The art for the each controller will change depending on the game entered. Because of this, likely one of the two buttons will be used for jumping, while another button will be used for firing fireballs in Super Mode. As only one arm of the D-pad can be pressed at a time, pressing to the upper arm to jump will be impractical as it prevents the level from moving while jumping (most of the time). Below is the possible control setup for each game:Ĭarrot Story: The left and right arm of the D-pad will likely be used for movement, while it is possible that the upper arm of the D-pad will cause Fluffykins to jump. Regardless, controls will be different for each game.

super mega worm wiki

Usage: As Mega Mash has different controls for each game, it is possible that some buttons for some games will not be used.

Super mega worm wiki update#

Needed: Update this section with correct controls. In the Nitrome Touchy version of Mega Mash, the player's controler is a simple controller with a d-pad on the left side, and two orange buttons on the right side - the same setup as Double Edged's Nitrome Touchy controller. Hold space and tap an arrow key to move in that direction on a ninja rope.10.8 Ghosts through a Game barrier glitch.







Super mega worm wiki