
- #Factorio so long and thanks for all the fish mod#
- #Factorio so long and thanks for all the fish full#
This is the time from when the rocket is finished to when production on the next rocket can start, but does not include the time to insert the payload. The duration of the rocket launch animation is 2420 game-ticks, or 40.33 seconds. The "Auto launch with cargo" checkbox does not check if the rocket result inventory can hold the expected space science packs, this has to be manually ensured by the player, for example through the circuit network. When receiving science packs from a launched satellite, the game discards (destroys) all space science packs that exceed the capacity of the rocket result inventory.

#Factorio so long and thanks for all the fish full#
The rocket silo result inventory can hold up to 2000 space science packs (one stack), the equivalent of 2 full rocket launch results. The rocket silo accepts productivity modules, and due to the high resource requirements to craft a rocket is a good candidate for their use. The rocket itself can also only be produced in the silo. The silo interface includes the option to "Auto-launch with cargo", which will immediately, automatically launch the rocket if it is completed and cargo has been inserted as payload.īuilding a silo requires, among other things, electric engine units, engine units, and processing units, which must be produced in assembling machines and cannot be crafted by hand from raw materials. Launching the rocket with a satellite as cargo produces 1000 space science packs, which are generated inside the silo. The screen shows all kills and time played, and offers the player a choice of exiting the current game, continuing play, or viewing the replay. Launching the rocket empty or with any payload will complete the game, displaying a victory screen. When all rocket parts have been completed, the rocket silo interface is at 100% and allows the player to input an item as cargo. Each rocket part requires 10 low density structures, 10 rocket fuel, and 10 rocket control units. In order to launch a rocket, 100 rocket parts need to be crafted. Once the silo has been built and placed it can be filled with low density structures, rocket fuel, and rocket control units, which will allow rocket parts to be created within the silo. So long, and thanks for all the fish.The Rocket silo is currently the only win condition. Keep building (and showing off) that delicious spaghetti. Thank you, r/Factorio, for being a wonderful part of my life.
#Factorio so long and thanks for all the fish mod#
I have full confidence in the mod team to keep this subreddit amazing, as it really is a good team of people. I don't have any plans for moderating other communities at this stage I'm just going to go back to lurking in various places. Not only did we build some beautiful factories (in fact, the background image on new reddit is from our first factory together), but we also raised a lot of money for charity.

But the best thing I've done over this time has been doing the few Extra Life events we've participated in. Over my time here, as well as weilding the banhammer, I've done work on the CSS for old reddit and the styles for new reddit. I don't want to just hang on if I'm not holding my weight, so I feel the best thing for me to do is to step down. I no longer have the time, energy, or passion I once did for moderation. I started moderating this subreddit 4 years ago (alongside our current head mod /u/ocbaker), and my life has changed a fair bit since then.
